We start filtering facts with our own understanding. The actual fact is that no individual can distance himself or herself from the genuine needs of user....
Icons are everywhere. An icon is a small graphical representation of a program, file, brand or product. If well designed Icons are fast to recognize at...
Dark patterns are features of interface design to trick users into doing things they might not want to do, but which benefit the business in question....
3 Click Rule The three-click rule was made popular by Web designer Jeffrey Zeldman in his book, “Taking Your Talent to the Web.” The theory “3...
Let’s start with the fundamentals of user interface design. Constantine and Lockwood describe a collection of principles for improving the quality of your user interface design....
“Human factors refer to environmental, organisational and job factors, and human and individual characteristics, which influence behaviour at work in a way which can affect health...
As Dieter Rams the German industrial designer said in the late 1970s that good design cannot be measured in a finite way. He set about expressing the ten...
Fitts’ law is a projecting model or medium of human movement primarily used in human–computer interaction and ergonomics. Fitts’ law is traditionally used as a behavioral...
Human-Computer Interaction (HCI) integrates concepts and methods from computer science, design, and psychology to build interfaces that are accessible, easy to use, and efficient. In the...
Card sorting is a user research method for uncovering how people assimilate and classify information to develop an effective information architecture and sitemap. The Card sorting...